A couple 3D doodles in UE4 I made a while back. My goal was to make shots I could develop within the span of a few short evenings. All lighting is physically-based.
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UE4 marketplace assets used:
https://www.unrealengine.com/marketplace/en-US/product/city-subway-train-modular
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Everything else was personally hand-modeled by way of Maya, Speedtree, and the use of Quixel's Megascan library.